Hi all! With a CMP project generated by the web wi...
# multiplatform
d
Hi all! With a CMP project generated by the web wizard supporting Android and IOS, should the IOS work right out of the gate? the Android App is working fine, but iosApp doesn’t work due to an
Error: Selected device not found
, regardless of whether or not I have a simulator running, and in the Run Configurations it shows no Execution target options. When attempting to build through Xcode, it recognizes the project fine but fails on build with the error
Undefined symbols for architecture x86_64: "_OBJC_CLASS_$_UITextLoupeSession
. I’d gotten a CMP project working on IOS a year ago using Cocoapods, but obviously the framework has changed a lot since then (also apologies for ignorance on the IOS side, my background is almost entirely Android). I’m a little concerned the issue might by tied to my system: I’m using a Macbook Pro 2017 with a Intel Core i7 on MacOS Ventura 13.7 and Xcode 14.3.1, because the system is outside of the window for update to Sequoia.
m
Your MacOS and Xcode look a bit outdated. Maybe that’s the cause.
d
Yeah, as mentioned the 2017 system is outside the update window for the current MacOS, and the new versions of Xcode don’t run on Ventura. There’s a decent chance the best option is “buy a new computer,” but I wanted to check that before I shell out $2k. And if that is the issue, I’d like to see what the minimum specs for that system are that satisfy the needs here.
m
You can give kdoctor a try. And I also don’t have the latest system. It should work with MacOS 14+ and Xcode 15+
d
Yeah, kdoctor claims a green check on both Xcode and CocoaPods, but it’s possible it’s just verifying they’re there, not that the versions are fully compatible. Thanks! Do you know if your system has an Intel or ARM processor?