With a desktop multiplatform app built for a Mac, does the build still need to be done on an X86 JVM or X86 Mac?
Tried it on an ARM Mac and got an error where it's trying to codesign using an x86 binary:
libskiko-macos-x64 is an X64 binary...
Been a year since I hit this issue (needed an X86 JVM/Mac for build) and was hoping the latest KMP 1.7.x would have fixed it by now...