AmrJyniat
09/01/2022, 1:09 PMRebecca Franks
09/01/2022, 1:46 PM@RequiresApi(Build.VERSION_CODES.S)
fun Modifier.blur(): Modifier = then(
graphicsLayer {
renderEffect = RenderEffect.createBlurEffect(10f, 10f, Shader.TileMode.CLAMP)
.asComposeRenderEffect()
}
)
Rebecca Franks
09/01/2022, 1:47 PMRebecca Franks
09/01/2022, 1:50 PM