passed into it. Plus there doesn’t seem to be any Surface which provides flexibility there. Is there some specific reason why that is the case?
My use case is that I am rotating something inside a Surface (to get proper contentColor) and I am rotating that item in there meaning that while it’s at for example 45° the corners get clipped.
I guess I can make my own surface overload, but curious to see if I am missing some API and if not what the reason is for
Surface
to always clip.
Stylianos Gakis
09/19/2022, 10:03 PM
Hmm, I “beat” that limitation by passing in a shape which is infinitely big like this: