Hey <@U2JKKPMEE> :wave: happy new year! I've mad...
# koin-contributors
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Hey @arnaud.giuliani πŸ‘‹ happy new year! I've made a small PR to solve this issue, which I also encountered on my own project using KSP2. I've published to my maven local and this fixes the bug the issue raised Think we could have it in the
2.0.0
release?
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let me check that on 2.0 branch πŸ‘
πŸ™Œ 1
need some last checks but could be merged yes
πŸ™Œ 1
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@arnaud.giuliani awesome! Any chance of this being in a beta release if
2.0.0
isn't ready for fully releasing yet? My companys adoption of koin is depending on this K2 working version πŸ˜…
a
Hey @Adam Jarvis sure. I'm checking Koin Annotations 2.0 status this week. Working currently on roadmap. I should be not far from getting all done
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some perspective for Koin Annotations is getting closer to Standard annotations too
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KFIP (https://github.com/InsertKoinIO/KFIP/) will help continue to put design and features on the table πŸ‘
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Sounds good Once this gets merged, I’ll try pulling out my test helper parameter resolver into a KFIP post Also keen to look at what else I can work on with annotations support
@arnaud.giuliani any news on getting a beta version with this merged? My companies repos are still having to use my local version with my fix in the mean time, so I have a bunch of my own internal PRs pending πŸ™
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yeah, I'm on it to deliver asasp πŸ™
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Amazing! Any timelines you could share? I'm just worried - I know it was the new year, but the PR has been open for 3 weeks πŸ˜… My company is pushing me for updates on when I can get our move to koin wrapped up, and it's pending on this KSP2 support I don't want to be passing on this pain to you, of course. But we'll end up just moving to something like Guice otherwise. Just because internal stakeholders are concerned about the long turn arounds
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plan to release this week πŸ‘
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@arnaud.giuliani think we'll get the release today/tomorrow?
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I need to rewrite verification due to KSP2 & state holding in between stage ... πŸ˜•
but I'm on it. Should not be too long. I try to keep release for tomorrow if possible
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still on it, some last stuff to fix yet