Skaldebane
02/12/2025, 4:21 AMromainguy
02/12/2025, 4:24 AMSkaldebane
02/12/2025, 4:25 AMSkaldebane
02/12/2025, 4:27 AMShaderBrush
is only a wrapper over a Shader
, so we can't get hold of the Paint
and set isDither
to true.romainguy
02/12/2025, 4:28 AMSkaldebane
02/12/2025, 4:28 AMBrush
that works like SolidColor
, with an applyTo
function.Skaldebane
02/12/2025, 4:29 AMPaint().asFrameworkPaint()
then some property/function to enable dithering?)romainguy
02/12/2025, 4:30 AMSkaldebane
02/12/2025, 4:31 AMromainguy
02/12/2025, 4:31 AMSkaldebane
02/12/2025, 4:32 AMShaderBrush
class, so if somebody is doing a "gradient-like" thing with a custom brush, they could signal to whatever draws that shader into a paint that they want dithering enabled.Skaldebane
02/12/2025, 4:34 AMromainguy
02/12/2025, 4:34 AMSkaldebane
02/12/2025, 4:35 AMSkaldebane
02/12/2025, 4:36 AMcreateShader
and renders itSkaldebane
02/12/2025, 4:36 AMromainguy
02/12/2025, 4:36 AMSkaldebane
02/12/2025, 4:36 AMSkaldebane
02/12/2025, 4:37 AMSkaldebane
02/12/2025, 4:37 AMromainguy
02/12/2025, 4:38 AMSkaldebane
02/12/2025, 4:38 AMromainguy
02/12/2025, 4:45 AMSkaldebane
02/12/2025, 4:49 AMSkaldebane
02/12/2025, 4:50 AMSkaldebane
02/12/2025, 4:52 AMSkaldebane
02/12/2025, 4:56 AMromainguy
02/12/2025, 4:58 AM