grouping gesture events can help.... One approach ...
# compose
u
grouping gesture events can help.... One approach is to capture the first down event and then consume any additional pointer events. fun Modifier.disableMultiTouch() = pointerInput(Unit) { awaitEachGesture { // Wait for the first down event. val firstDown = awaitFirstDown(requireUnconsumed = false) // While any pointer is still pressed, consume extra ones. do { val event = awaitPointerEvent() event.changes.filter { it.id != firstDown.id && it.pressed } .forEach { it.consume() } } while (event.changes.any { it.pressed }) } }
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c
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