darkmoon_uk
10/08/2022, 10:39 PMembedAndSignAppleFrameworkForXcode
method of integration. Is this not currently feasible?
While linking during embedAndSignAppleFrameworkForXcode
I'm seeing:
ld: '/var/folders/pc/tjfqjw4s3rgcwbt0d8n2cbxr0000gq/T/included12460376748327750366/skiko-native-bridges-ios-arm64.a(BackendRenderTarget.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target.
I have disabled Bitcode for this target in the enclosing Xcode project. I've also passed
iosArm64.binaries.framework { freeCompilerArgs = freeCompilerArgs + "-Xdisable-phases=VerifyBitcode" }
...to match the bitcode verification disable from the Falling Balls example (though that was done against executable target).
Also tried setting LD_BITCODE_ENABLE
to NO
in Xcode project-level user-defined properties.
I can see that environment variables passed to embedAndSignAppleFrameworkForXcode
all specify no Bitcode... I'm running out of options.
Any gotchas here?Landry Norris
10/08/2022, 11:40 PMLandry Norris
10/08/2022, 11:41 PMdarkmoon_uk
10/08/2022, 11:43 PMLandry Norris
10/08/2022, 11:44 PMcafonsomota
10/10/2022, 10:46 AM