ursus
07/27/2025, 2:14 PManimation that is a result of a event?
Think of hitting a button and exploding confetti.
(So not a function of a state - like changing alpha to a certain value and staying there)Chrimaeon
07/27/2025, 3:17 PMChrimaeon
07/27/2025, 3:24 PMZach Klippenstein (he/him) [MOD]
07/27/2025, 4:23 PMAnimatable.animateTo, the lower-level animate function, or completely from scratch with frame callbacks like Christian suggested (just be aware of MotionDurationScale in that case).ursus
07/27/2025, 4:24 PMZach Klippenstein (he/him) [MOD]
07/27/2025, 4:32 PMrememberCoroutineScope to get a CoroutineScope and then in your event handler call launch on that.ursus
07/27/2025, 5:07 PMisPlaying bool state which gets toggled and I want to play the vector morph animation of the icon in the button based on that , is that when I'd use LaunchedEffect(isPlaying) ?Zach Klippenstein (he/him) [MOD]
07/28/2025, 12:35 AMLaunchedEffect with snapshotFlow.