Thanks for exploring this path, this liquid glass implementation should be a must for the future of CMP.
And i hope to have more official news ASAP because rn we can’t deliver the same quality of native apps
s
Sergey Y.
10/14/2025, 1:35 PM
I think the only real solution is to stay inside the Compose rendering system, basically just write custom shaders and components. Luckily, the community already did a great breakdown of the liquid glass effect, split it into basic effects, refraction formulas, and so on.
I have to imagine there's a way (maybe not exposed yet) to wire the scroll to the uikit side. Ultimately the goal is to avoid "giveaways" that tell the user that the app is "different" and not scrolling things away correctly is going to stand out I suspect