I'm developing a KMM library and I'm looking at wa...
# multiplatform
t
I'm developing a KMM library and I'm looking at ways to consume it on iOS. Does anybody know if there is a way to do something similar to using includeBuild() in gradle? On Android, we have a dependency on the library that is pulled from a repo. The developer can optionally pull the source for the library and modify the settings.gradle file to swap out that dependency with the source pointed to with includeBuild. This is a popular approach because it allows a developer to quickly iterate when making changes to both the library and app. I'd love to have the iOS app configured in a similar way. Thoughts?