Hello Kotliners! I moved my Android Jetpack Compos...
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Hello Kotliners! I moved my Android Jetpack Compose Hangman game to Compose Multiplatform and it now runs on Android, Desktop, Web, iOS. It includes a shared game logic, responsive layouts, cross-platform audio, hints etc etc. 🎮 Play it on WEB now. Wanna check the code? - GitHub
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Nice idea and a really cool UI 🙂 Thanks for sharing it. There’s just one thing that feels a bit off to me: the filling circle. From childhood, I remember Hangman as a game where each mistake adds a new stroke to the drawing, and you lose once the figure is complete. I instinctively expected to see that visual progression in your version as well. 😊
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I found a bug: The word was "PANDA", but hitting "A" only revealed one "A". After that "A" wasn't clickable again. So I wasn't able to win that game.
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Hello Stefan 🙂 I totally agree with your visual progression visual, I remember this and I loose my sleep over this 😅 I tried to build something fancy, I was almost there with the visual but it was close to not appealing, so I trashed it. But I'll build the original visual which everywhere is expects in thematic way possibly. Thank you very much for your feedback, I'll keep track of the bug.
s
UI could be like this in modern (and withut candy crush style)
Google images has some inspirations
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I agree, I'll spin some ideas and designs, will make it part of v0.3.0, I have decided to add local co-op, so it should be good.
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I found the UI very hard to read. The coloring and the font. The easy level was hard whereas the hardest was easier. Shorter words are going to be harder in some case, difficulty really is around the common letter usage and not the length of the word.
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At first the UI was something new, but I feel over time it wears off quickly. For example the rotating cursor is a bit too much. If you want to work on details: Make a nicer hover effect for the letters, not using the default one.
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I agree with you @Bobby Hargett and @Stefan Oltmann. The direction I'm taking is for reasons. 1. The traditional hangman is not followed initially because I'm interested in making app available for under 13 and appeal to age restriction to satisfy policies. So I have decided to create a traditional hangman progression with configuration flag which users can choose to have from settings screen. For children's the current circle progression as default. 2. I agree the UI is bit too much, might be appealing only for few attempts. And that is why I have added the palette selection, so that people can chose something easier than InsaneRed. I have added screenshots below. So these colors were also not easy to read? 3. I also agree with difficulty really is around the common letter usage and not the length of the word. This is something I'm trying to figure out. Because at the moment it is intertwined with me considering localization support for many languages and also factoring words which are used for playing the game 😅