Hello Kotliners! Today I've released `v0.3.0` of H...
# feed
r
Hello Kotliners! Today I've released
v0.3.0
of Hangman Compose Multiplatform project. Because my previous initial release went better than I expected [especially Wasm], I decided to add many features and improvements from earlier feedback, which includes : • Traditional hangman design + Simple progress visuals. • Achievements system and collections. • In-app customisations for controlling game visual, difficulty, category, language, theme, audio. • Localisation support. • Better readability + many ui adaptions to fit for Android, Desktop, Web, and iOS 🎮 Play the new version on WEB now. Wanna check the code? - GitHub
🎉 8
desktop_gameplay.png,mobile_achievements.png,desktop_settings.png,fold_settings.png
b
Looks and plays almost ridiculously polished. Wow!
4
r
Thank you very much 😄
j
The UI is so funky (in a good way), love it. One remark: [easy] gives short names, super hard. Hard gives long names, quite easy 😅 I'd inverse that
r
Yes, you are correct. @Jacob Ras I'm aware of this, I'm trying to build a proper solution which deals with this issue. Because this establishes difficulty is not dependent on word length but rather who the player is and their geography awareness around them, which influences them to know regions around them mostly + words they mostly hear about. I'll consider set of parameters which helps me to deal with this.