I just released
KGML 1.1.0.
A Kotlin Multiplatform first graphics maths library inspired by JOML and GLM i recently started as part of my game framework.
This version introduces MatrixProperties for tagging matrices and axis constants for all vectror types. Also performance is being worked on a lot.
Currently the set of supported types is relatively small compared to JOML, but i am very much open for requests 🙂
https://github.com/karmakrafts/KGML/releases/tag/1.1.0