🚀 KMPesh — A resource-sharing mesh for Kotlin Multiplatform
I’ve been working on KMPesh, a Kotlin Multiplatform-based mesh that allows a host system to share its build environment and resources with remote systems.
The idea is simple: one machine can perform the build/work, while another machine can remotely interact with it and receive the output — opening up some interesting possibilities for cross-platform development workflows.
As a small demonstration of what’s possible, I’m sharing a video showing 30 FPS remote interaction with a Mac simulator from a Windows system.
This is just one example of what KMPesh can enable. I’m planning to open-source the project soon, and I’d love to hear feedback, ideas, and potential use cases from the Kotlin/KMP community.
More coming soon! 🔥