Here are some insights on how I wrapped a C++ libr...
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Here are some insights on how I wrapped a C++ library (Google's Filament renderer) in Kotlin Multiplatform for all platforms, moving away from the traditional `expect`/`actual` approach to classes written once in
commonMain
. I hope it's useful for anyone working on something similar: github.com/Erkko68/filament-kmp/discussions/185
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