`Android` `Sound` Does anyone know a decent guide ...
# random
o
Android
Sound
Does anyone know a decent guide for playing sounds on Android from pre-recorded samples, with simultaneous sounds, effects like reverb, loops, tone/pitch variations, attack variations, etc? Kinda like Tone.js. Looking into documentation I’m confused between MediaPlayer, SoundPool, AudioEffects, Oboe and such.
2
o
But, but… C++? :)
k
LOL... Jumping through JNI adds latency. Is your app realtime? (Touch based) Or is it just a processor?
o
Latency is not a problem for me, it’s more like generative music than reacting to events like MIDI keyboard or such. So like 100-200ms latency to start things is okay, but during playback it should be as precise as possible
👍 1
t
I thought to mention
pd-for-android
library in this context as well: https://github.com/libpd/pd-for-android