With coroutines, what is the one-to-many synchroni...
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With coroutines, what is the one-to-many synchronization primitive? Basically I have a game loop, and a number of client coroutines which use select {}. When the game loop completes a cycle, I want to wake up all the clients. I could have the game loop wake up clients one by one, but I was wondering if there’s a better way.
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