ok, another question: how do you guys implement FS...
# announcements
v
ok, another question: how do you guys implement FSMs?
g
Coroutines actually does this under the hood. Maybe you can use them for your use case
v
@gildor how? It's already an
actor<>
g
I mean it depends on your case, FSM is a wide term. I just mean that coroutine is transformed to state machine on compile time, so maybe some things possible to do there