I'm writing a turn-based multiplayer game. Backend...
# announcements
m
I'm writing a turn-based multiplayer game. Backend in Kotlin. Frontend in Unity (or maybe Kotlin if I decide to make it for Android only for now).
j
did you consider libgdx for the front end?
m
Doesn't it use RoboVM for other platforms?
j
it uses it for ios
or optionally Intel Multi OS
m
RoboVM is dead 🙂
j
yeah 😞
i think they switched to use the open source version or MOE, so you can still deploy to ios
m
That doesn't make it easy to choose libGDX over anything else.
j
you can write the front-end in kotlin though 😄
m
Sure, that's fine. I want problems while writing frontend come from complexity of the game, not from some issues with tools.
And MOE is quite recent.
j
yep, that seems fair
I’m writing a game with libgdx, and have liked being able to use a true entity-component system over Unity’s interpretation
but I agree the lack of RoboVM makes it much less attractive than it used to be