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mg6maciej

04/27/2017, 2:12 PM
I'm writing a turn-based multiplayer game. Backend in Kotlin. Frontend in Unity (or maybe Kotlin if I decide to make it for Android only for now).
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jk

04/27/2017, 2:27 PM
did you consider libgdx for the front end?
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mg6maciej

04/27/2017, 2:35 PM
Doesn't it use RoboVM for other platforms?
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jk

04/27/2017, 2:51 PM
it uses it for ios
or optionally Intel Multi OS
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mg6maciej

04/27/2017, 2:52 PM
RoboVM is dead 🙂
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jk

04/27/2017, 2:52 PM
yeah 😞
i think they switched to use the open source version or MOE, so you can still deploy to ios
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mg6maciej

04/27/2017, 2:53 PM
That doesn't make it easy to choose libGDX over anything else.
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jk

04/27/2017, 2:53 PM
you can write the front-end in kotlin though 😄
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mg6maciej

04/27/2017, 2:54 PM
Sure, that's fine. I want problems while writing frontend come from complexity of the game, not from some issues with tools.
And MOE is quite recent.
j

jk

04/27/2017, 2:55 PM
yep, that seems fair
I’m writing a game with libgdx, and have liked being able to use a true entity-component system over Unity’s interpretation
but I agree the lack of RoboVM makes it much less attractive than it used to be