In KotlinJS under the hood the multiplatform Float...
# javascript
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In KotlinJS under the hood the multiplatform FloatArray corresponds to Float32Array -- is there a reason we can't use FloatArray (without casting) as a parameter when Float32Array is expected? (Same goes for IntArray -> Int32Array)
Specifically looking at khronos:
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fun uniform1fv(location: WebGLUniformLocation?, v: Float32Array): Unit
    fun uniform1fv(location: WebGLUniformLocation?, v: Array<Float>): Unit
Does not accept FloatArray