I usually import drawables as png images in three sizes (1x 2x 3x), and all of the sudden I got curious if there’s any better method🤔
Maybe I’m using a very old & inefficient way that takes app capacity so.. any tips on optimizing app size w.r.t. image resource?
😶 8
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Minhaj
06/29/2021, 9:07 AM
using svg(scalable vector graphics) can be optimal.
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JungIn Choi
06/29/2021, 9:28 AM
isn’t svg file larger than png?
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CLOVIS
06/29/2021, 11:17 AM
@JungIn Choi depends on your image. If it's a picture, yeah. If it's something geometric like a logo, SVG is way better than PNG
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JungIn Choi
06/30/2021, 3:37 AM
Thanks Minhaj and CLOVIS, both u guys’ explanation really helped. So good to use SVG on geometric images!