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elect

02/02/2017, 7:55 PM
Sorry, but I disagree, kotlin fit perfectly GL dev Oh, and btw, I am writing a glm kotlin.. would that be interesting for you? https://github.com/elect86/glm
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sreich

02/02/2017, 9:42 PM
elect: go is more difficult with restrictions on the buffers and stuff. Libgdx has had to work around some restrictions. But c++ is more difficult as far as setting everything up. Lwjgl makes that so much nicer
But ultimately there's not that large of a diff
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elect

02/02/2017, 9:43 PM
totally, c/cpp are on another level
never did anything in go though
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romainguy

02/03/2017, 1:32 AM
Kotlin certainly does not fit GL dev perfectly
It's nice though
But not having to deal with JVM arrays/NIO buffers etc. makes C++ a lot nicer to me
That plus easier handling of UBOs and many other little things
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elect

02/03/2017, 6:57 AM
yeah, on memory layout you are totally right
but other than that, there are no major drawbacks
btw, is it your lib open source?