Sorry, but I disagree, kotlin fit perfectly GL dev...
# android
e
Sorry, but I disagree, kotlin fit perfectly GL dev Oh, and btw, I am writing a glm kotlin.. would that be interesting for you? https://github.com/elect86/glm
s
elect: go is more difficult with restrictions on the buffers and stuff. Libgdx has had to work around some restrictions. But c++ is more difficult as far as setting everything up. Lwjgl makes that so much nicer
But ultimately there's not that large of a diff
e
totally, c/cpp are on another level
never did anything in go though
r
Kotlin certainly does not fit GL dev perfectly
It's nice though
But not having to deal with JVM arrays/NIO buffers etc. makes C++ a lot nicer to me
That plus easier handling of UBOs and many other little things
e
yeah, on memory layout you are totally right
but other than that, there are no major drawbacks
btw, is it your lib open source?