I just released
Doodle. A pure Kotlin UI framework for the Web. The difference compared to other frameworks is that it is not a nicer way to write HTML/CSS. Doodle apps actually don't use browser concepts at all.
Single-language
Doodle is written entirely in Kotlin and so are its apps. Doodle
Applications do not use HTML, CSS styles or Javascript libraries. In fact, apps are not aware of the Browser (or Browser concepts) at all, and can be written entirely as common (cross-platform) code in
multi-platform setups.
Expressive
Creating expressive, intuitive apps is natural with Doodle. It makes complex rendering easy with powerful, vector-oriented rendering, provides fully customizable layouts and simplifies pointer and keyboard handling.
Simply define your View hierarchy, business logic and go.
Vector Oriented
It is easy to build beautifully detailed UIs with Doodle. All rendering in Doodle is vector-oriented; so ellipses, paths, lines, gradients, affine transforms etc. are as simple to use as images and rectangles.
Precise
Doodle gives you control over all aspects of the UI presentation, including pixel-level positioning, making it easier to precisely control rendering.
Modular
Doodle has several libraries and a collection of modules. This allows selective adoption of various features and helps with bundle size. Apps written with Doodle are also dependency-injected; and there are no global objects or state to make mocking challenging.
class HelloWorld(display: Display): Application {
init {
display.children += object: View() {
init { size = display.size }
override fun render(canvas: Canvas) {
canvas.text("Hello, world!",
at = Origin,
brush = ColorBrush(Black))
}
}
}
override fun shutdown() {}
}
fun main() {
application {
HelloWorld(display = instance())
}
}