In a way, yes, the code I'm targeting are game scr...
# coroutines
g
In a way, yes, the code I'm targeting are game scripts which maintain a lot of state about their last execution which results in lots of tiny complex state machines. This reduces that complexity significantly!
o
What engine are you targeting? I wonder which one allows Kotlin with coroutines, except obvious JVM frameworks like jMonkey or libgdx.
g
It's actually for a multiplayer game server I'm working on here: http://github.com/apollo-rsps/apollo/ -- we've just started phasing out our old Ruby scripts for Kotlin