so.. i am planning to use redux to store the state of a boardgame
(figure positions mostly)
1. what is the correct way for a reducer to fail ? eg. from a illegal action by the player
2. is it a smart idea to serialize the actions and have the client send to the server ?
3. assuming thats not a stupid idea.. can i hook up the store to autmatically send any changes via network (ktor and websocket)