MarkRS
02/14/2022, 11:44 AMSam
02/14/2022, 6:21 PMMarkRS
02/14/2022, 6:37 PMprivate var thePath = CGPathCreateMutable()
"Standard" operations are (still) pretty simple to code, for example
fun moveTo(x: Float, y: Float) {
CGPathMoveToPoint(thePath, scaling, x.toDouble(), y.toDouble())
}
So I can (ie "hope to") create and use a path as (eg)
var aPath = MmPath()
aPath.moveTo(50F, 50F)