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#ios
Title
# ios
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Daniel Hauschildt

03/24/2019, 5:24 PM
Hi everyone. I tinkered around with kotlin native and ios/swift. Got it working properly with even Metal running. However, the roundtrip time compiling koltin, then linking and then compiling Swift code with ios is a lot longer than pure Swift development.
Furthermore, also debugging is kind of hard.
Any tips on these issue? How do you debug when developing in kotlin native and iOS? Which Ide do you use? Can you set breakpoints in both swift and kotlin code? Any hints on compile time issues?
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olonho

03/24/2019, 6:00 PM
Compilation time is being worked on, debugging is not much different, it ends up in same dwarf debug info, so lldb can set breakpoints easily
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Daniel Hauschildt

03/24/2019, 7:46 PM
Thx for the feedback
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