Actually, we're rendering to a texture.. But in the render thread itself...
We're using Avcomposition for the final compositing... Which seems to work.. Coz the clear color reflects on the final composite.
The problem is in the first step itself where we're rendering to the texture using korge.
Jfyi, From korge's perspective, it's still drawing to main frame buffer, coz we are configuring and binding the framebuffer externally in the app (that too on the render thread)