Sahil Bajaj
05/25/2021, 7:49 AMDeactivated User
05/25/2021, 9:12 AMSahil Bajaj
05/25/2021, 9:48 AMDeactivated User
05/25/2021, 9:54 AMSahil Bajaj
05/26/2021, 5:13 AMSahil Bajaj
05/26/2021, 5:13 AMDeactivated User
05/26/2021, 7:22 AMSahil Bajaj
05/26/2021, 6:30 PMSahil Bajaj
05/30/2021, 3:07 PMSahil Bajaj
05/30/2021, 3:08 PMoverride fun renderInternal(ctx: RenderContext) {
val currentPath = animatePath(frac)
val shape = currentPath.path.strokeToFill(strokeThickness, outFill = VectorPath(winding = Winding.NON_ZERO))
val trias = shape.triangulateFlat()
readToDraw(trias)
super.renderInternal(ctx)
}
Sahil Bajaj
06/02/2021, 5:36 AMDeactivated User
06/18/2021, 1:33 AMSahil Bajaj
06/23/2021, 1:05 PMSahil Bajaj
06/24/2021, 5:13 AMDeactivated User
06/24/2021, 11:17 AMSahil Bajaj
06/24/2021, 11:25 AMpts.add(IPoint(100.0, 100.0))
pts.add(IPoint(100.0, 400.0))
pts.add(IPoint(200.0, 150.0))
pts.add(IPoint(300.0, 400.0))
pts.add(IPoint(300.0, 100.0))
this (Simple) worksSahil Bajaj
06/24/2021, 11:25 AMpts.add(IPoint(100.0, 100.0))
pts.add(IPoint(100.0, 400.0))
pts.add(IPoint(200.0, 0.0))
pts.add(IPoint(300.0, 400.0))
pts.add(IPoint(300.0, 100.0))
this (complex) doesn'tSahil Bajaj
06/24/2021, 11:26 AMDeactivated User
06/24/2021, 12:47 PMSahil Bajaj
06/24/2021, 12:48 PMSahil Bajaj
06/24/2021, 12:50 PMSahil Bajaj
06/24/2021, 12:50 PMDeactivated User
06/24/2021, 12:50 PMrenderableView {
ctx2d.path(buildPath {
moveTo(100.0, 100.0)
lineTo(100.0, 400.0)
lineTo(200.0, 0.0)
lineTo(300.0, 400.0)
lineTo(300.0, 100.0)
close()
})
}
Deactivated User
06/24/2021, 12:50 PMDeactivated User
06/24/2021, 12:50 PMSahil Bajaj
06/24/2021, 12:50 PMSahil Bajaj
06/24/2021, 12:50 PMSahil Bajaj
06/24/2021, 12:50 PMDeactivated User
06/24/2021, 12:50 PMSahil Bajaj
06/24/2021, 12:50 PMDeactivated User
06/24/2021, 12:51 PM