Pablo Caviglia
12/28/2020, 3:13 PMscene.launchImmediately {
animate(completeOnCancel = false) {
sequence(looped = true) {
parallel {
circleOuter.moveToWithSpeed(width - 100, 0.0)
circleInner.moveToWithSpeed(width - 100, 0.0)
}
parallel {
circleOuter.moveTo(width - 100, height - 100)
circleInner.moveTo(width - 100, height - 100)
}
}
}
}
even after setting looped=true I'm not getting an animated loop, just one animation and then it gets finishedDeactivated User
12/28/2020, 4:52 PM