fkrauthan06/14/2020, 2:24 AM
is that cached or do I need to build my own asset cache (like a lot of the C++ Game engines for example)?
Deactivated User06/14/2020, 8:42 AM
2. KorGE does asynchronous resource loading, you can even streaming non-critial assets. It doesn't provide anything special for resource caching (though in the browser caching will happen automatically). Scenes are just a way to divide game logic. Nothing special for preloading. You can make a preloader scene or something if you want manually. The initial JS loading doesn't include a preloader yet. It is planned. https://github.com/korlibs/korge-plugins/issues/14
views.gameWindow.fullScreen = true
fkrauthan06/15/2020, 5:10 AM
Deactivated User06/15/2020, 7:36 AM
fkrauthan06/15/2020, 10:30 PM