I trying to add filter to entire stage: ```suspend...
# korge
d
I trying to add filter to entire stage:
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suspend fun main() = Korge(...) {
  this.filter = BlurFilter()
  this.invalidate()
  ...
but after that screen is black. Is it possible to add custom filter to the Stage, or another Container ?
d
It should be possible. At least used to work. Have you tried on JS and JVM to see if it is a bug in only one target or doesn't work consistently on all the targets?
d
I change filter and it works good.
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filter = ColorMatrixFilter(ColorMatrixFilter.GRAYSCALE_MATRIX)
Maybe problem with BlurFilter()
I think, what I can use ShaderFilter to all my needs, thanks!