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#compose
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# compose
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Aaron Waller

05/14/2022, 7:19 PM
Does holding the screen state in large data classes negatively affecting the performance? I found this question which describes it pretty well but unfortunately no one gave a useful answer. https://stackoverflow.com/questions/71180232/performance-implications-of-holding-state-in-large-data-classes-and-updating-it
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Mohamed Darwish

05/14/2022, 7:58 PM
I think this is exactly what is referenced in this section of "Compose performance" Use derivedStateOf to limit recompositions Also "Defer reads as long as possible" in the same page may apply in most cases.
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Leland Richardson [G]

05/14/2022, 8:01 PM
there’s sort of a tradeoff here, so unfortunately there’s no “do this, don’t do this” sort of answer. On one side of the scale, where the size of the data class gets very very large, the answer is this may not be optimal if you’re just changing one property at a time. If the entire data class instance is being passed around through many composable scopes then this means they will all become invalid, since the data class instance is not equal to its prior value. on the other hand, if you’re just passing individual properties down to other scopes, then it may be fine, considering those values will have remained unchanged.
on the other side of the scale, you can imagine a very large number of mutable state objects, one for each tiny little piece of state in your app. On the one hand, this has nice properties in that when a small piece of that data is mutated, compose invalidates only in the scopes where each small little piece is used.
on the other hand, mutable state objects have some overhead, so you’ve added that overhead for every tiny piece of state
in general i am a fan of using immutable (all val) data classes to hold on to small-ish groups/collections of state that are semantically grouped together. so in other words, somewhere in the middle of that spectrum
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finally, there may be some situations where state might be semantically coupled but it is beneficial to isolate one piecce of state into a mutable state object because it is being updated very rapidly and you want to minimize the scope of recomposition as much as possible. a value getting animated continuously is a good example of such a thing
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Aaron Waller

05/14/2022, 8:56 PM
@Leland Richardson [G] that was a really helpfull answer, thank you very much.