I've been consuming a lot of the talks and article...
# compose
a
I've been consuming a lot of the talks and articles about how Compose works behind the scenes, mostly from Leland but others too. I've learned a lot about slot tables, recompition phases, positional memoization etc but one piece I feel like I'm missing is this - how does actual emission of UI work? tl;dr; does anyone have good resources on the actual rendering conversion that happens behind the scenes?
Oh geez posted too soon I guess - this is a pretty great talk to get started

https://www.youtube.com/watch?v=zMKMwh9gZuI

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