Geert

    Geert

    11 months ago
    Im getting errors while loading images on some devices.
    java.lang.RuntimeException: Canvas: trying to draw too large(105294960bytes) bitmap.
    is there a way to fix this? I also tried accomponist
    Matti MK

    Matti MK

    11 months ago
    Had this happen long time ago, check that your drawables are correctly placed in the density buckets (mdpi, hdpi etc), so that you don’t have a huge image that is being scaled up on xxxhdpi devices