Im getting errors while loading images on some devices.
java.lang.RuntimeException: Canvas: trying to draw too large(105294960bytes) bitmap.
is there a way to fix this? I also tried accomponist
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Matti MK
10/21/2021, 10:14 AM
Had this happen long time ago, check that your drawables are correctly placed in the density buckets (mdpi, hdpi etc), so that you don’t have a huge image that is being scaled up on xxxhdpi devices