e

    eygraber

    11 months ago
    Is there some type of "debouncing" when mutating multiple states that are read in a single composable? e.g. if I have 4
    MutableState
    and I read them all in the same composable function, and I then mutate them one after the other, will the function recompose 4 times?
    e

    eygraber

    11 months ago
    Excellent, thanks!
    Zach Klippenstein (he/him) [MOD]

    Zach Klippenstein (he/him) [MOD]

    11 months ago
    If you're mutating them on the main thread, you don't even need withMutableSnapshot