Is there some type of "debouncing" when mutating m...
# compose
e
Is there some type of "debouncing" when mutating multiple states that are read in a single composable? e.g. if I have 4
MutableState
and I read them all in the same composable function, and I then mutate them one after the other, will the function recompose 4 times?
e
Excellent, thanks!
z
If you're mutating them on the main thread, you don't even need withMutableSnapshot
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