Card shadows are cut off when using `Modifier.alph...
# compose
z
Card shadows are cut off when using
Modifier.alpha
, due to the underlying call to `graphicsLayer`; is there a way to work around this?
c
Just an idea: Use
graphicsLayer
directly?
So something like this:
Copy code
modifier = Modifier
    .graphicsLayer {
        clip = false
        alpha = xxx
     }
z
I tried that, thinking that the clip was the issue - no difference 😞
a