:wave: we've noticed ripples drop a lot more frame...
# compose
g
👋 we've noticed ripples drop a lot more frames than the classic android implementation. I presume it's because they're not drawn on the render thread? Are there any plans to improve this? It's a bit of a blocker for us to migrate to compose as it feels a lot less 'native'.
a
Ripples are drawn on the render thread. it is using RippleDrawable under the hood
g
Ah I see 🤔 there is definitely an issue but it might be with our impl, I'll have a better look I'm not using the latest version of compose so it might be that too
Anyways thanks! I might message back if I find anything
a
It was introduced in 1.0.0-beta06
g
Ah that makes sense, we are on 1.0.0-beta02
a
yeah, in general it is recommended to update to the latest version before reporting any issues as we fixed really a lot of issues since beta02
👍 1