repo was updated, tried to run it with AppCode(according the README), but I'm getting this error, can this project be run it in a simulator?
a
Anmol Verma
11/19/2022, 10:26 AM
You must be trying on a real device ?
n
Nikita Lipsky
11/19/2022, 1:59 PM
Hi! There is iosApp/Configuration/TeamId.xcconfig where you may configure your team id instead of going to XCode (mentioned in updated README.md). It can run both on a real device and simulator of course
a
Alejandro Rios
11/19/2022, 9:16 PM
It works, finally 😅, thanks @Nikita Lipsky
n
Nikita Lipsky
11/21/2022, 11:20 AM
Great! I have just checked that TEAM_ID configuration is not required if you run on a simulator (I do not have the message you sent if I run on a simulator and without TEAM_ID configuration). I only have it when trying to run on a real device (it is Apple requirement to sign apps with your team id before running on a real device). BTW, we are going to modify all other samples similar way to enable JB tooling for them.
a
Alejandro Rios
11/21/2022, 1:48 PM
What I did was:
• run
pod install
in the
iosApp
folder(might be unnecessary).
• Open the
xworkspace
file with Xcode.
• Run the app
I think the steps to run the app in simulator are not clear, because they are not mentioning that you can use Xcode to run it, or the idea is not to use it?
n
Nikita Lipsky
11/22/2022, 8:12 AM
Hum, I will experiment with this again, but none of this steps are required for me even if I try from clear folder. I can just open the project from AppCode and run on a simulator (without opening XCode). Though since I opened the project in XCode before it may remember bundle id (or something else) somewhere internally. Ideally, we would like to achieve that the projects will not need to be opened in XCode.