Georg Ekeberg
11/19/2022, 2:54 PMabstract class GameState(i: Int, i1: Int) {
abstract val pinsLeft: Int
abstract val triesLeft: Int
}
fun roll(pinsDown: Int,
pinsLeft: Int = 10,
triesLeft: Int = 2): GameState {
return mapOf(Pair("pinsLeft", pinsLeft - pinsDown), Pair("triesLeft", --triesLeft)
}