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transitionDefinition<StoryState>{ state(StoryState.START) { this[progress] = 0f } state(StoryState.END) { this[progress] = 1f } transition(StoryState.START to StoryState.END) { progress using tween(5000, delayMillis = 500, easing = LinearEasing) } }
Yann Badoual
Doris Liu
AnimationClock
transition
TransitionAnimation
animatedFloat
ManualAnimationClock
BaseAnimationClock
dispatchTime
clockTimeMillis
A modern programming language that makes developers happier.