ahulyk
02/20/2020, 4:02 PMZsolt
02/20/2020, 4:31 PMZsolt
02/20/2020, 4:31 PMZsolt
02/20/2020, 4:31 PMShmuel Rosansky [G]
02/20/2020, 4:33 PMThierry
02/20/2020, 5:17 PMAdam Powell
02/21/2020, 1:23 AMAdam Powell
02/21/2020, 1:24 AMAdam Powell
02/21/2020, 3:39 AMstate {} for the time being. It's smooth on an emulatorAdam Powell
02/21/2020, 3:40 AMAdam Powell
02/21/2020, 3:42 AMAdam Powell
02/21/2020, 3:43 AMAdam Powell
02/21/2020, 3:50 AMAdam Powell
02/21/2020, 3:51 AMahulyk
02/21/2020, 9:16 AMAdam Powell
02/21/2020, 2:20 PMAdam Powell
02/21/2020, 2:20 PMZsolt
02/21/2020, 2:34 PMAdam Powell
02/21/2020, 2:51 PMtransitionDefinition inside of a composable but outside of a rememberZsolt
02/21/2020, 2:56 PMAdam Powell
02/21/2020, 2:57 PMZsolt
02/21/2020, 2:59 PMAdam Powell
02/21/2020, 3:11 PMAdam Powell
02/21/2020, 3:15 PMAdam Powell
02/21/2020, 3:18 PMremember your `transitionDefinition`s based on their inputs, or just declare them as constants, since otherwise you'll basically be starting new animations from scratch all the time and it probably won't give you the visual result you wantAdam Powell
02/21/2020, 3:20 PMZsolt
02/21/2020, 4:12 PMAdam Powell
02/28/2020, 2:38 PM