Kirill Grouchnikov
03/30/2022, 2:39 PMJavier
03/30/2022, 2:44 PMKirill Grouchnikov
03/30/2022, 2:48 PMJavier
03/30/2022, 2:52 PMKirill Grouchnikov
03/30/2022, 2:53 PMromainguy
03/30/2022, 3:55 PMKirill Grouchnikov
03/30/2022, 3:58 PMromainguy
03/30/2022, 4:38 PMreturn vec4(glowRed * glowAmount, glowGreen * glowAmount, glowBlue * glowAmount, glowAmount)
you could pass a vec3
glowColor
instead of 3 separate floats and write return vec4(glowColor * glowAmount, glowAmount)
instead or vec4(glowColor, 1.0) * glowAmount
Kirill Grouchnikov
03/30/2022, 4:40 PMuniform
variants that accept one float
and one int
.romainguy
03/30/2022, 4:42 PMKirill Grouchnikov
03/30/2022, 5:03 PMromainguy
03/30/2022, 5:09 PMKirill Grouchnikov
03/30/2022, 7:36 PMromainguy
03/30/2022, 7:37 PMKirill Grouchnikov
03/30/2022, 7:38 PMromainguy
03/30/2022, 7:47 PMKirill Grouchnikov
03/30/2022, 7:50 PMromainguy
03/30/2022, 7:52 PMKirill Grouchnikov
03/30/2022, 8:04 PMjames
03/31/2022, 1:13 AMrsktash
11/22/2022, 12:22 PMKirill Grouchnikov
11/22/2022, 1:30 PMrsktash
11/22/2022, 1:35 PM