I'm not sure what you mean by CfD. Anyway OpenGL is old and does a lot of "magic stuff" underneath. When it was created it was not known how much graphics cards will evolve.
Nowadays, new graphics APIs like Vulkan or DX12 not only introduce modern rendering concepts, make renderer analysis easier (no magic there), get rid of bugs (e.g. Vulkan through validation layers),
but allow for much better performance. You can even use async or multithreading, which opengl doesn't allow.
Usually they also significantly reduce the CPU load. Of course it all depends on implementation, if skia doesn't use potential of such api as DX12 then it may not be much different.
I would say that if you care about performance or memory usage then you should check it out. If you care about platform (OpenGL is deprecated for Apple) then that may be a factor as well.
In any case, you have to answer that question for yourself.