Now in Aurora - support for undecorated mode with ...
# compose-desktop
k
Now in Aurora - support for undecorated mode with custom title pane and minimize/restore/maximize/close buttons
🎉 6
s
What is Aurora? I can’t seem to find it in Github
k
s
I might use this. Thanks!
t
I tryed to get also a custom window decoration to wrok. And was not able to get the title bar drag to move working. Now i see in your implementation that you just use: WindowDraggableArea. I was not aware of this composable. And when i look into the source i thought that i tried s.th. similar without success.
Btw. in your arora theme everything feels a little bit laggy. Not sure why this is. Does the mouse enter events have a delay? So that you get it a little bit delayed or is this intentional? Or maybe it is because of the current performance problem on Linux systems. I do have only 10-15 FPS.
k
How does it go under the Material theme?
t
How can i change to this theme?
k
This as Aurora or Material?
t
I just run your AuroraDemo without any modifications.
k
I was asking if you're seeing the same performance issues in material demos that are part of the compose / cfd codebases
My goal with Aurora is to be at the same level of performance as Material
t
In Material there are no mouse over effects
k
There's a couple of bugs that mention low framerate in general on some Linux setups
t
It is just when i move with the mouse over a aurora component than there is a little delay until it starts the color animation for the hover effect.
k
What I'm saying is that if there are general CfD performance issues on that machine, there's not much I can do at the level of skinning
t
yes sure. I will give it a try later in my other setup with Wayland WM there i get 60 fps
k
Thanks, that would be great. I have two setups, one macOS and one Windows.
t
Ok just tested on XWayland setup and it is perfectly fine there. No Lag.
k
Thanks for verifying. Hopefully this can be addressed at the lower level in the existing bugs filed in CfD tracker.
t
Yes they already working on this. Hope this will be solved in the next build
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