I can't understand your question exactly. You have composable items and some value of item can change to other value by another method? After then, you want to adopt the changed value to your composable item? Am I Right?
If you want that idea then using "State".
For example, you want progress bar and progress value affected by other function then using that progress value as "State". And you use that state on your compose code. if your state changed then your compose item is re composed with changed value.
If you want some complex action with changed value or other trigger, then use "Side Effect" with "State". You can use state to trigger for execute inner code block of side effect.