I've been reading and reading and reading docs and I can't figure out if kotlinx supports multithreaded coroutines in iOS without object freezing? Does it? Is it still experimental? It's hard to know if a piece of documentation is outdated or not and I find it all very hard to grasp, can someone enlighten me in the current state of things?
3 months ago
If you use the new memory module and the not
version of the coroutines library then I believe it works without freezing.