I started a KMM project in fall and now it would be time for another one. In my previous project I did not use the new MM, nor have to worry about M1 issues. However, going into the new project I would like to support M1 and perhaps also use the new MM.
With those constraints in mind, are there currently any known pitfalls when it comes to M1 and KMM?
04/25/2022, 8:51 PM
By ‘support M1’, do you mean writing apps natively running on an M1 Mac - or do you mean compiling a KMM project on an M1?
If it’s the latter - we’re having no issues running our KMM iOS builds on an M1 so far.
04/26/2022, 12:46 AM
Ah yes, compiling a multiplatform project with M1 is what I mean, targets being iOS and Android
I seem to remember seeing M1 mentioned here in the channel, so I was wondering if there’s any known pitfalls that could be avoided
04/26/2022, 5:50 AM
I need a trick to force the nodejs version when targeting Js (not sure if still required tho) but nothing special for Android/iOS iirc.