We've got an established fairly large android app ...
# multiplatform
e
We've got an established fairly large android app that we're now going to port to iOS (structured with KMM in mind). I have it set up with the Android Studio KMM project template and working with
cocoapods
and
xcode-build
in bitrise. Given we have no iOS experience, what would be the best workflow, I'm thinking AppCode for the non-UI swift stuff, and Xcode for just the UI? Separately, it would be nice to use AppCode's project structure but it doesn't look like it's ready for primetime. For example, it still seems to be on Kotlin
1.5.10
, and only defines the xcode project in gradle dsl which xcode can't open. How easy would it be to potentially use this gradle dsl definition and create the xcode project scaffold separately so xcode can open it?
k
How easy would it be to potentially use this gradle dsl definition and create the xcode project scaffold separately so xcode can open it?
I don’t think that’s currently supported, or wasn’t last I checked.
Given we have no iOS experience, what would be the best workflow, I’m thinking AppCode for the non-UI swift stuff, and Xcode for just the UI?
For Kotlin, Android studio with KMM plugin or Intellij, for Swift, Xcode.
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